![]() Skins too may be higher resolution as long as they have an aspect ratio of 2:1. The others can be used to create higher resolution textures for the wardrobe object, in case you are using a texture pack with resolutions greater than 16x16. This layout is also ( mostly?) compatible with Minecraft skins. ![]() One ("skinTemplate.svg") shows the exact layout of a Minetest skin for the default character model, and should be useful for creating new skins. The simplest way to add a skin is to either drop the image into the /wardrobe/textures directory or add them to a texture pack, then add the simple name of the texture file to one of these skins.txt files.įor convenience, some SVG images have been included with this mod. ![]() Both files have the same syntax (see "Skins File Syntax" below). The list of skins is static and determined when the server starts based on two files: /wardrobe/skins.txt and /skins.txt. Choosing a skin instantly changes your character's appearance, and this change is kept if you log out (unless the skin is removed from the server, in which case your appearance will revert to the default when you log in). It also does not rely on running external scripts, downloading skins from a server, or anything of that nature.Ĭhanging skins is done via a new "wardrobe" node, which brings up a form with skin names when you right-click on it (like a chest or furnace). Unlike other skin-changing mods out there, it does not attempt to change the character mesh, does not provide for the old 2D billboard-type character appearance, and does not depend on any kind of inventory extension mods. This mod provides a very simple way to change the skin on the default character mesh.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |